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Merge pull request #4660 from AlainDor/add-wick
Add Wick — native C# MCP server for Godot Engine
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@@ -1361,6 +1361,7 @@ Integration with gaming related data, game engines, and services
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- [3aKHP/prts-mcp](https://github.com/3aKHP/prts-mcp) [](https://glama.ai/mcp/servers/3aKHP/prts-mcp) 🐍 📇 ☁️ 🏠 - MCP Server for [Arknights](https://www.arknights.global/), querying the [PRTS Wiki](https://prts.wiki) API and serving auto-synced operator archives and voice lines from game data. Designed for fan-creation (同人創作) AI agents. Python (stdio/Docker) and TypeScript (Streamable HTTP) implementations.
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- [butterlatte-zhang/unity-ai-bridge](https://github.com/butterlatte-zhang/unity-ai-bridge) [](https://glama.ai/mcp/servers/butterlatte-zhang/unity-ai-bridge) #️ 🐍 🏠 🍎 🪟 - Remote-control Unity Editor from any AI IDE via file-based IPC — 62 tools across 13 categories, zero dependencies, supports Claude Code, Cursor, Copilot, Windsurf, Claude Desktop.
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- [buildepicshit/Wick](https://github.com/buildepicshit/Wick) [](https://glama.ai/mcp/servers/buildepicshit/Wick) #️⃣ 🏠 🍎 🪟 🐧 - Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests.
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- [CoderGamester/mcp-unity](https://github.com/CoderGamester/mcp-unity) #️⃣ 🏠 - MCP Server for Unity3d Game Engine integration for game development
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- [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) 📇 🏠 - A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
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- [ddsky/gamebrain-api-clients](https://github.com/ddsky/gamebrain-api-clients) ☁️ - Search and discover hundreds of thousands of video games on any platform through the [GameBrain API](https://gamebrain.co/api).
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