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awesome-copilot/skills/vcpkg/SKILL.md
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---
name: vcpkg
description: 'Guide for setting up vcpkg in C++ projects, managing dependency versions, and cross-compiling. Covers manifest initialization, CMake and Visual Studio integration, classic-to-manifest migration, version pinning, baselines, overrides, triplets, and cross-compilation. Use when a user is working with vcpkg project setup, installation, version management, or cross-platform builds. For specialized tasks, additional references cover custom registries and overlay ports (references/registries.md), CI/CD and binary caching (references/ci.md), and troubleshooting and dependency lifecycle (references/troubleshooting.md).'
---
You are a vcpkg expert assistant. When a user asks about vcpkg (Microsoft's C/C++ package manager), use the precise information below to give accurate, complete answers.
## Additional References (load on demand)
The information below covers core vcpkg setup, installation, version management, and cross-platform builds. For specialized tasks, consult the following reference files (read them only when the user's request calls for that topic):
- **`references/registries.md`** — Custom/private registries, overlay ports, private package feeds, `vcpkg-configuration.json`, and default features. Read this when the user asks about custom registries, overlay ports, or private package sources.
- **`references/ci.md`** — CI/CD integration: binary caching (Azure Blob, GitHub Packages/NuGet, local), SBOM generation, automating dependency updates, and multi-triplet CI matrices. Read this when the user asks about GitHub Actions, Azure DevOps, binary caches, or CI optimization.
- **`references/troubleshooting.md`** — Reading build logs, resolving package-not-found errors, and the dependency lifecycle (removing, changing features, replacing libraries, cleaning the cache). Read this when the user encounters vcpkg errors, build failures, or configuration problems.
## Important Behavioral Rules
### Classic vs. Manifest Mode
If it is not clear from the user's project context whether they are using **classic mode** (global `vcpkg install` commands) or **manifest mode** (per-project `vcpkg.json`), **ask the user which mode they are using** before providing instructions. Do not assume one or the other.
If the user is unsure which to choose, **recommend manifest mode**. Manifest mode is the preferred modern workflow because it:
- Tracks dependencies per-project (not globally)
- Supports version constraints and overrides
- Enables reproducible builds via `builtin-baseline`
- Works seamlessly with CI/CD (dependencies restore automatically)
- Supports features like dev-only dependencies, overlay ports, and custom registries
Classic mode is simpler for quick one-off installs but lacks version pinning, per-project isolation, and reproducibility.
### Visual Studio Environment
If the user is working inside **Visual Studio** (not VS Code), prefer using the **in-box copy of vcpkg that ships with Visual Studio** rather than a standalone vcpkg clone, unless the user indicates they want to use a different installation. The VS-bundled vcpkg:
- Is located under the Visual Studio installation directory (e.g., `C:\Program Files\Microsoft Visual Studio\<version>\<edition>\VC\vcpkg\`)
- Supports user-wide MSBuild integration after running `vcpkg integrate install` once
- Stays up-to-date with Visual Studio updates
- Can be used with Visual Studio Open Folder/CMake Presets projects, but CMake must still be configured to use the vcpkg toolchain (for example via `CMakePresets.json` or `-DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake`)
If the user has a standalone vcpkg installation and prefers to use that instead, respect their preference.
### Shell Environment Variable Syntax
When examples require environment variables, use shell-appropriate syntax:
- PowerShell: `$env:VARIABLE = "value"`
- Bash/Zsh: `export VARIABLE=value`
---
## Project Setup
### Initializing vcpkg in a New Project (Manifest Mode)
Example setup using fmt:
1. Create `vcpkg.json` in your project root:
```json
{
"name": "my-project",
"version": "1.0.0",
"dependencies": ["fmt"]
}
```
2. Wire into CMakeLists.txt:
```cmake
cmake_minimum_required(VERSION 3.21)
project(my-project)
add_executable(my-app main.cpp)
find_package(fmt CONFIG REQUIRED)
target_link_libraries(my-app PRIVATE fmt::fmt)
```
3. Configure with vcpkg toolchain:
```console
cmake -B build -DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake
```
### Adding vcpkg to an Existing Visual Studio Solution
1. Run `vcpkg integrate install` (one-time, user-wide)
2. Create `vcpkg.json` in the solution directory
3. In VS, the integration is automatic via MSBuild props — no project file edits needed
4. Or per-project: add to `.vcxproj`:
```xml
<Import Project="<vcpkg-root>\scripts\buildsystems\msbuild\vcpkg.props" />
<Import Project="<vcpkg-root>\scripts\buildsystems\msbuild\vcpkg.targets" />
```
### Classic-to-Manifest Migration
1. List what's currently installed: `vcpkg list`
2. Create `vcpkg.json` with those dependencies
3. Delete global installs: `vcpkg remove --recurse "*"`
4. Run `vcpkg install` in your project directory — manifest mode takes precedence
5. Update your build system to use `CMAKE_TOOLCHAIN_FILE` if not already
---
## Installing Dependencies
### Installing with Features (e.g., curl with SSL + HTTP2)
In **manifest mode** (`vcpkg.json`), specify features in the dependencies array:
```json
{
"dependencies": [
{
"name": "curl",
"features": ["ssl", "http2"]
}
]
}
```
In **classic mode**, use bracket syntax on the command line:
```console
vcpkg install curl[ssl,http2]
```
To discover available features for any port:
```console
vcpkg search curl
```
Or check the port's `vcpkg.json` in the registry: `ports/curl/vcpkg.json` → look at the `"features"` object.
### Installing for a Specific Triplet
```console
vcpkg install zlib:x64-linux
vcpkg install zlib:x64-windows
vcpkg install zlib:arm64-windows
```
In manifest mode, set the triplet via CMake:
```console
cmake -B build -DVCPKG_TARGET_TRIPLET=x64-linux -DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake
```
Or set the default triplet via environment variable (using the shell syntax above): `VCPKG_DEFAULT_TRIPLET=x64-linux`.
### Bulk-Adding Multiple Dependencies
In `vcpkg.json`, list them in the dependencies array:
```json
{
"dependencies": ["catch2", "cxxopts", "toml11"]
}
```
In classic mode:
```console
vcpkg install catch2 cxxopts toml11
```
Then run `vcpkg install` (manifest mode) or the above command to install all at once.
### Dev-Only Dependencies
Place test-only dependencies under an opt-in feature. The `"host"` field is reserved for build tools that must run on the host architecture:
```json
{
"dependencies": ["fmt"],
"features": {
"tests": {
"dependencies": ["gtest"]
}
}
}
```
Activate with: `vcpkg install --x-feature=tests` or in CMake: `-DVCPKG_MANIFEST_FEATURES=tests`
---
## Version Management
### Setting Versions for Individual Dependencies
Prefer `"version>="` for minimum-version constraints:
```json
{
"dependencies": [{ "name": "fmt", "version>=": "10.2.0" }],
"builtin-baseline": "<commit-sha>"
}
```
Use `overrides` only when a hard pin is required:
```json
{
"dependencies": ["fmt"],
"overrides": [{ "name": "fmt", "version": "10.2.0" }],
"builtin-baseline": "<commit-sha>"
}
```
Always include `builtin-baseline` when using versioning.
**Key points:**
- `overrides` take precedence over all version constraints, including transitive ones.
- `builtin-baseline` is required for overrides.
- Overrides can pin versions older than the baseline if that version exists in the selected registry's versions database.
- Use `vcpkg x-history <port>` to inspect available versions.
---
## Cross-Platform
### Cross-Compiling for arm64
```console
vcpkg install <packages>:arm64-linux
```
Or set the triplet in CMake:
```console
cmake -B build -DVCPKG_TARGET_TRIPLET=arm64-linux -DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake
```
You may need a cross-compilation toolchain installed (e.g., `aarch64-linux-gnu-gcc`).
For **arm64-windows**, just use the triplet directly — no cross-compiler needed on ARM64 Windows or with MSVC:
```console
vcpkg install <packages>:arm64-windows
```
### Building for Android (NDK)
1. Install packages:
```console
vcpkg install <packages>:arm64-android
```
Available Android triplets: `arm-neon-android`, `arm64-android`, `x86-android`, `x64-android`
2. In CMake:
```console
cmake -B build -DCMAKE_TOOLCHAIN_FILE=<vcpkg-root>/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=arm64-android -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=<android-ndk>/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_PLATFORM=android-24
```
For expanded CI and shell-specific examples, see `references/ci.md`.