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c46b4a919a
* Add flight-map-canvas extension A canvas port of the Flight Map VSCode extension: a first-person satellite terrain map flown with flight simulator controls, for session breaks while an agent works. The simulator under game/ is copied verbatim from the source extension's media/ folder. That page already reached its host through one seam - an acquireVsCodeApi() object and a placeholder in its head - so extension.mjs fills that seam for the canvas: a loopback server that injects a policy, the render configuration, and a shim translating Server-Sent Events into the messages the page already handles. Two agent actions: fly_to sends the flight to a capital, a geocoded city, or a raw lat/lng, and picks a random capital when called with no input; report_job shows the current job step under the HUD. Adds the vendored three.min.js to the codespell skip list, matching the existing entry for arcade-canvas's phaser.min.js. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> * Apply suggestions from code review --------- Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
38 lines
785 B
JSON
38 lines
785 B
JSON
{
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"map": {
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"width": 2210,
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"height": 1290,
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"tileZoom": 15,
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"tileSize": 100,
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"loadRadius": 25,
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"unloadRadius": 9,
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"startAltitude": 200,
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"fogDensity": 0.00092,
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"radiusFeather": 28.5,
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"maxTiles": 600
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},
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"filler": {
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"sampleInterval": 55,
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"updateIntervalSec": 15,
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"perimeter": {
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"patchCount": 15,
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"patchSize": 15
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},
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"center": {
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"patchCount": 4,
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"patchSize": 7
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},
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"padding": {
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"patchCount": 6,
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"patchSize": 9
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}
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},
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"cloud": {
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"enabled": true,
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"opacity": 0.35,
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"speed": 0.0004,
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"coverage": 0.5,
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"scale": 0.008
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}
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}
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