Files
awesome-copilot/extensions/flight-map-canvas/renderMap.json
T
John Haugabook c46b4a919a Add flight-map-canvas extension (#2482)
* Add flight-map-canvas extension

A canvas port of the Flight Map VSCode extension: a first-person
satellite terrain map flown with flight simulator controls, for
session breaks while an agent works.

The simulator under game/ is copied verbatim from the source
extension's media/ folder. That page already reached its host through
one seam - an acquireVsCodeApi() object and a placeholder in its head -
so extension.mjs fills that seam for the canvas: a loopback server that
injects a policy, the render configuration, and a shim translating
Server-Sent Events into the messages the page already handles.

Two agent actions: fly_to sends the flight to a capital, a geocoded
city, or a raw lat/lng, and picks a random capital when called with no
input; report_job shows the current job step under the HUD.

Adds the vendored three.min.js to the codespell skip list, matching the
existing entry for arcade-canvas's phaser.min.js.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Apply suggestions from code review

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:32:55 +10:00

38 lines
785 B
JSON

{
"map": {
"width": 2210,
"height": 1290,
"tileZoom": 15,
"tileSize": 100,
"loadRadius": 25,
"unloadRadius": 9,
"startAltitude": 200,
"fogDensity": 0.00092,
"radiusFeather": 28.5,
"maxTiles": 600
},
"filler": {
"sampleInterval": 55,
"updateIntervalSec": 15,
"perimeter": {
"patchCount": 15,
"patchSize": 15
},
"center": {
"patchCount": 4,
"patchSize": 7
},
"padding": {
"patchCount": 6,
"patchSize": 9
}
},
"cloud": {
"enabled": true,
"opacity": 0.35,
"speed": 0.0004,
"coverage": 0.5,
"scale": 0.008
}
}