221 lines
7.4 KiB
C++
221 lines
7.4 KiB
C++
#include <unity.h>
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#include "BuddyLogic.h"
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static int32_t fixed_rng(int32_t lo, int32_t hi) { (void)hi; return lo; }
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void setUp() {}
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void tearDown() {}
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// ── initBuddy ──────────────────────────────────────────────────────────────
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void test_initBuddy_sets_open_blink() {
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BuddyState b{};
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initBuddy(b, 0);
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TEST_ASSERT_EQUAL(BLINK_OPEN, b.blinkState);
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TEST_ASSERT_EQUAL(EYE_RY, b.blinkRy);
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}
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void test_initBuddy_sets_normal_mood() {
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BuddyState b{};
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initBuddy(b, 0);
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TEST_ASSERT_EQUAL(MOOD_NORMAL, b.mood);
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}
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void test_initBuddy_timestamps_relative_to_now() {
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BuddyState b{};
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initBuddy(b, 1000);
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TEST_ASSERT_EQUAL(1000u, b.lastEvent);
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TEST_ASSERT_EQUAL(1000u + 3000, b.nextBlink);
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TEST_ASSERT_EQUAL(1000u + 2000, b.nextLook);
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}
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// ── setBuddyMood ───────────────────────────────────────────────────────────
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void test_setBuddyMood_no_duration_sets_revertAt_zero() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 1000, 0);
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TEST_ASSERT_EQUAL(0u, b.revertAt);
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}
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void test_setBuddyMood_with_duration_sets_revertAt() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 1000, 4000);
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TEST_ASSERT_EQUAL(5000u, b.revertAt);
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}
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void test_setBuddyMood_updates_lastEvent() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 5000);
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TEST_ASSERT_EQUAL(5000u, b.lastEvent);
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}
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void test_setBuddyMood_happy_sets_pupil_target_up() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 0);
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TEST_ASSERT_EQUAL( 0, b.pupilTargetDx);
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TEST_ASSERT_EQUAL(-2, b.pupilTargetDy);
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}
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void test_setBuddyMood_sad_sets_pupil_target_down() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_SAD, 0);
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TEST_ASSERT_EQUAL(0, b.pupilTargetDx);
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TEST_ASSERT_EQUAL(4, b.pupilTargetDy);
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}
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// ── updateBuddyAnim — mood revert ─────────────────────────────────────────
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void test_updateBuddyAnim_reverts_mood_when_revertAt_passed() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 0, 4000); // revertAt = 4000
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updateBuddyAnim(b, 5000, fixed_rng); // now > revertAt
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TEST_ASSERT_EQUAL(MOOD_NORMAL, b.mood);
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TEST_ASSERT_EQUAL(0u, b.revertAt);
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}
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void test_updateBuddyAnim_does_not_revert_before_revertAt() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_HAPPY, 0, 4000);
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updateBuddyAnim(b, 3999, fixed_rng);
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TEST_ASSERT_EQUAL(MOOD_HAPPY, b.mood);
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}
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void test_updateBuddyAnim_goes_sleepy_after_idle() {
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BuddyState b{};
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initBuddy(b, 0); // lastEvent = 0, mood = NORMAL
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updateBuddyAnim(b, 300001, fixed_rng);
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TEST_ASSERT_EQUAL(MOOD_SLEEPY, b.mood);
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}
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void test_updateBuddyAnim_no_sleepy_before_idle() {
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BuddyState b{};
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initBuddy(b, 0);
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updateBuddyAnim(b, 299999, fixed_rng);
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TEST_ASSERT_EQUAL(MOOD_NORMAL, b.mood);
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}
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// ── Blink state machine ────────────────────────────────────────────────────
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void test_blink_open_to_closing_when_nextBlink_passed() {
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BuddyState b{};
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initBuddy(b, 0); // nextBlink = 3000
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updateBuddyAnim(b, 3001, fixed_rng);
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TEST_ASSERT_EQUAL(BLINK_CLOSING, b.blinkState);
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}
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void test_blink_closing_decrements_blinkRy() {
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BuddyState b{};
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initBuddy(b, 0);
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b.blinkState = BLINK_CLOSING;
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b.blinkRy = 15;
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(11, b.blinkRy);
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TEST_ASSERT_EQUAL(BLINK_CLOSING, b.blinkState);
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}
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void test_blink_closing_reaches_closed_when_small() {
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BuddyState b{};
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initBuddy(b, 0);
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b.blinkState = BLINK_CLOSING;
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b.blinkRy = 3;
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(BLINK_CLOSED, b.blinkState);
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TEST_ASSERT_EQUAL(1, b.blinkRy);
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}
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void test_blink_closed_ticks_to_opening() {
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BuddyState b{};
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initBuddy(b, 0);
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b.blinkState = BLINK_CLOSED;
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b.closedTicks = 2;
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(BLINK_OPENING, b.blinkState);
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}
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void test_blink_opening_increments_blinkRy() {
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BuddyState b{};
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initBuddy(b, 0);
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b.blinkState = BLINK_OPENING;
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b.blinkRy = 7; // 7+4=11 < EYE_RY(15), stays OPENING
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(11, b.blinkRy);
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TEST_ASSERT_EQUAL(BLINK_OPENING, b.blinkState);
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}
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void test_blink_opening_returns_to_open_at_eye_ry() {
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BuddyState b{};
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initBuddy(b, 0);
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b.blinkState = BLINK_OPENING;
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b.blinkRy = 13; // 13+4=17 >= EYE_RY(15) → OPEN
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(BLINK_OPEN, b.blinkState);
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TEST_ASSERT_EQUAL(EYE_RY, b.blinkRy);
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}
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void test_surprised_does_not_blink() {
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BuddyState b{};
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initBuddy(b, 0);
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setBuddyMood(b, MOOD_SURPRISED, 0);
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b.nextBlink = 0; // past-due
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updateBuddyAnim(b, 1000, fixed_rng);
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TEST_ASSERT_EQUAL(BLINK_OPEN, b.blinkState); // no transition
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TEST_ASSERT_EQUAL(EYE_RY, b.blinkRy); // stays full
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}
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// ── Pupil saccade ──────────────────────────────────────────────────────────
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void test_pupil_moves_fast_when_far() {
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BuddyState b{};
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initBuddy(b, 0);
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b.pupilDx = 0;
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b.pupilTargetDx = 8; // |delta| = 8 >= 4 → step 3
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b.pupilDy = b.pupilTargetDy = 0;
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(3, b.pupilDx);
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}
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void test_pupil_moves_slow_when_close() {
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BuddyState b{};
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initBuddy(b, 0);
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b.pupilDx = 0;
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b.pupilTargetDx = 2; // |delta| = 2 < 4 → step 1
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b.pupilDy = b.pupilTargetDy = 0;
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updateBuddyAnim(b, 0, fixed_rng);
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TEST_ASSERT_EQUAL(1, b.pupilDx);
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}
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// ── main ──────────────────────────────────────────────────────────────────
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int main() {
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UNITY_BEGIN();
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RUN_TEST(test_initBuddy_sets_open_blink);
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RUN_TEST(test_initBuddy_sets_normal_mood);
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RUN_TEST(test_initBuddy_timestamps_relative_to_now);
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RUN_TEST(test_setBuddyMood_no_duration_sets_revertAt_zero);
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RUN_TEST(test_setBuddyMood_with_duration_sets_revertAt);
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RUN_TEST(test_setBuddyMood_updates_lastEvent);
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RUN_TEST(test_setBuddyMood_happy_sets_pupil_target_up);
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RUN_TEST(test_setBuddyMood_sad_sets_pupil_target_down);
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RUN_TEST(test_updateBuddyAnim_reverts_mood_when_revertAt_passed);
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RUN_TEST(test_updateBuddyAnim_does_not_revert_before_revertAt);
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RUN_TEST(test_updateBuddyAnim_goes_sleepy_after_idle);
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RUN_TEST(test_updateBuddyAnim_no_sleepy_before_idle);
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RUN_TEST(test_blink_open_to_closing_when_nextBlink_passed);
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RUN_TEST(test_blink_closing_decrements_blinkRy);
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RUN_TEST(test_blink_closing_reaches_closed_when_small);
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RUN_TEST(test_blink_closed_ticks_to_opening);
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RUN_TEST(test_blink_opening_increments_blinkRy);
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RUN_TEST(test_blink_opening_returns_to_open_at_eye_ry);
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RUN_TEST(test_surprised_does_not_blink);
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RUN_TEST(test_pupil_moves_fast_when_far);
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RUN_TEST(test_pupil_moves_slow_when_close);
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return UNITY_END();
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}
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