#pragma once #include "BuddyTypes.h" // Eye radius — used in blink state machine and main.cpp drawing static const uint8_t EYE_RY = 15; // Inject RNG so tests can supply a deterministic function using RngFn = int32_t(*)(int32_t lo, int32_t hi); void initBuddy(BuddyState &b, uint32_t now); void setBuddyMood(BuddyState &b, Mood m, uint32_t now, uint32_t durationMs = 0); void updateBuddyAnim(BuddyState &b, uint32_t now, RngFn rng);