feat: mapy bitowe z svg, dodanie potwierdzania akcji, reset urządzenia
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@@ -48,9 +48,10 @@ void updateBuddyAnim(BuddyState &b, uint32_t now, RngFn rng)
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if (b.mood == MOOD_NORMAL && now - b.lastEvent > 300000UL)
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setBuddyMood(b, MOOD_SLEEPY, now, 0);
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// Blink state machine (disabled for SURPRISED, EXCITED, WINKs)
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// Blink state machine (disabled for SURPRISED, EXCITED, WINKs, ALERT)
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if (b.mood != MOOD_SURPRISED && b.mood != MOOD_EXCITED &&
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b.mood != MOOD_WINK_L && b.mood != MOOD_WINK_R)
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b.mood != MOOD_WINK_L && b.mood != MOOD_WINK_R &&
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b.mood != MOOD_ALERT)
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{
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switch (b.blinkState) {
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case BLINK_OPEN:
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