feat: pogoda, poprawki w wyświetlaniu. Clean Architecture
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#include "GestureConfig.h"
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const char *GNAME[NUM_GESTURES] = {
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"up", "down", "left", "right", "forward", "backward", "clockwise", "anticlockwise", "wave"};
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const char *GKEY[NUM_GESTURES] = {
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"u", "d", "l", "r", "f", "b", "cw", "ccw", "w"};
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const char *MOOD_LABELS[] = {
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"-- bez zmiany --", "happy ^_^", "sleepy zZz", "surprised o_O",
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"angry >_<", "sad T_T", "excited *_*", "wink L ;)", "wink R (;",
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"hungry :(", "playful :D", "dirty ..."};
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const char *ACTION_LABELS[] = {
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"-- brak --", "Data i godzina", "Status WiFi",
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"Nakarm", "Pobaw sie", "Umyj", "Status tamagotchi"};
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const Mood DEFAULT_MOOD[NUM_GESTURES] = {
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MOOD_HAPPY, // up
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MOOD_SAD, // down
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MOOD_SURPRISED, // left
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MOOD_SURPRISED, // right
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MOOD_SLEEPY, // forward
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MOOD_ANGRY, // backward
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MOOD_EXCITED, // clockwise
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MOOD_NORMAL, // anticlockwise
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MOOD_EXCITED, // wave
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};
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const uint32_t DEFAULT_MOOD_DUR[NUM_GESTURES] = {
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2000, 2000, 1500, 1500, 0, 3000, 2000, 0, 2000};
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