Files
mosh-go/cmd/mosh-wasm/state.go
T

147 lines
3.6 KiB
Go

//go:build js && wasm
package main
import (
"sync"
mosh "github.com/unixshells/mosh-go"
vt "github.com/unixshells/vt-go"
)
// stateTracker implements Dart-style received state management.
// Each incoming diff is applied to a copy of the base state (looked up
// by oldNum), producing a new state stored by newNum. The display
// always shows the latest received state, diffed against what's
// currently on screen. This eliminates garbled output from missed
// diffs and overlapping state transitions.
type stateTracker struct {
mu sync.Mutex
shadow *vt.Emulator
shadowState uint64
cols, rows int
// Received states: stateNum → framebuffer snapshot.
states map[uint64]*mosh.Framebuffer
latestState uint64
displayedFB *mosh.Framebuffer
// Output buffer: pre-diffed ANSI ready for the terminal.
output []byte
}
func newStateTracker(cols, rows int) *stateTracker {
return &stateTracker{
shadow: vt.NewEmulator(cols, rows),
cols: cols,
rows: rows,
states: make(map[uint64]*mosh.Framebuffer),
}
}
// applyDiff processes an incoming server diff using state tracking.
// throwawayNum is the server's indication of which states it no longer references.
func (st *stateTracker) applyDiff(diff []byte, oldNum, newNum, throwawayNum uint64) {
st.mu.Lock()
defer st.mu.Unlock()
// Already have this state — skip.
if _, ok := st.states[newNum]; ok {
return
}
// Snapshot current shadow as oldNum if we don't have it.
if oldNum == st.shadowState {
if _, ok := st.states[oldNum]; !ok {
st.states[oldNum] = mosh.SnapshotEmulator(st.shadow, true)
}
}
// Need the base state to apply the diff.
base, ok := st.states[oldNum]
if !ok {
// Unknown base state. Reset the shadow emulator and start fresh.
st.resetShadow()
st.shadowState = oldNum
base = mosh.SnapshotEmulator(st.shadow, true)
st.states[oldNum] = base
} else if st.shadowState != oldNum {
// Restore shadow to the base state.
st.resetShadow()
if base != nil {
st.shadow.Write(base.Diff(nil))
}
}
// Apply diff: feed hoststrings to shadow.
instrs, err := mosh.UnmarshalHostMessage(diff)
if err != nil {
return
}
for _, hi := range instrs {
if len(hi.Hoststring) > 0 {
st.shadow.Write(hi.Hoststring)
}
}
st.shadowState = newNum
// Snapshot result.
snap := mosh.SnapshotEmulator(st.shadow, true)
st.states[newNum] = snap
if newNum > st.latestState {
st.latestState = newNum
}
// Prune states the server no longer references.
if throwawayNum > 0 {
for n := range st.states {
if n < throwawayNum {
delete(st.states, n)
}
}
}
// Display diff: compute ANSI difference between displayed and latest.
latest := st.states[st.latestState]
if latest != nil {
ansi := latest.Diff(st.displayedFB)
if len(ansi) > 0 {
st.output = append(st.output, ansi...)
}
st.displayedFB = latest
}
}
// poll returns accumulated ANSI output, or nil.
func (st *stateTracker) poll() []byte {
st.mu.Lock()
defer st.mu.Unlock()
if len(st.output) == 0 {
return nil
}
out := st.output
st.output = nil
return out
}
// resize resets the state tracker for new dimensions.
func (st *stateTracker) resize(cols, rows int) {
st.mu.Lock()
defer st.mu.Unlock()
st.cols = cols
st.rows = rows
// Must create a new emulator for new dimensions.
st.shadow = vt.NewEmulator(cols, rows)
st.shadowState = 0
st.states = make(map[uint64]*mosh.Framebuffer)
st.displayedFB = nil
}
// resetShadow clears the shadow emulator without reallocating it.
func (st *stateTracker) resetShadow() {
st.shadow.Resize(st.cols, st.rows)
st.shadow.Write([]byte("\033[H\033[2J\033[m"))
}