Add dmang-dev/mcp-dolphin to Gaming

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
dmang-dev
2026-06-11 01:12:52 -07:00
parent b149e1089c
commit d3e54b9709
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@@ -1730,6 +1730,7 @@ Integration with gaming related data, game engines, and services
- [Coding-Solo/godot-mcp](https://github.com/Coding-Solo/godot-mcp) 📇 🏠 - A MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.
- [ddsky/gamebrain-api-clients](https://github.com/ddsky/gamebrain-api-clients) ☁️ - Search and discover hundreds of thousands of video games on any platform through the [GameBrain API](https://gamebrain.co/api).
- [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [![dmang-dev/mcp-bizhawk MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more.
- [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [![dmang-dev/mcp-dolphin MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server.
- [dmang-dev/mcp-mgba](https://github.com/dmang-dev/mcp-mgba) [![dmang-dev/mcp-mgba MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba) 📇 🏠 🍎 🪟 🐧 - Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server.
- [dmang-dev/mcp-pine](https://github.com/dmang-dev/mcp-pine) [![dmang-dev/mcp-pine MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-pine/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-pine) 📇 🏠 🍎 🪟 🐧 - Memory inspection and savestate control for PCSX2 and other emulators speaking the [PINE](https://github.com/GovanifY/pine) protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS.
- [dmang-dev/mcp-ppsspp](https://github.com/dmang-dev/mcp-ppsspp) [![dmang-dev/mcp-ppsspp MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp) 📇 🏠 🍎 🪟 🐧 - Drive PSP games through [PPSSPP](https://www.ppsspp.org)'s built-in WebSocket debugger interface — no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest debugger surface in the family thanks to PPSSPP's native instrumentation.