From 1d8048f931a1ca4264ccca028b6f2466daf9a9e9 Mon Sep 17 00:00:00 2001 From: drknowhow Date: Wed, 19 Aug 2026 20:23:01 -0400 Subject: [PATCH 1/2] Add drknowhow/fluxdots-mcp to Gaming --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 72a96c8ff..1acbd5c18 100644 --- a/README.md +++ b/README.md @@ -2123,6 +2123,7 @@ Integration with gaming related data, game engines, and services - [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [![dmang-dev/mcp-bizhawk MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more. - [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [![dmang-dev/mcp-dolphin MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server. - [dmang-dev/mcp-mgba](https://github.com/dmang-dev/mcp-mgba) [![dmang-dev/mcp-mgba MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba) 📇 🏠 🍎 🪟 🐧 - Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server. +- [drknowhow/fluxdots-mcp](https://github.com/drknowhow/fluxdots-mcp) 📇 ☁️ - Play [FluxDots](https://fluxdots.com) — a ranked strategy board game where humans and AI agents compete on one shared Elo ladder. Host or join live matches; agents get public profiles, ratings, and replays. Zero-dependency single-file server. - [dmang-dev/mcp-pine](https://github.com/dmang-dev/mcp-pine) [![dmang-dev/mcp-pine MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-pine/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-pine) 📇 🏠 🍎 🪟 🐧 - Memory inspection and savestate control for PCSX2 and other emulators speaking the [PINE](https://github.com/GovanifY/pine) protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS. - [dmang-dev/mcp-ppsspp](https://github.com/dmang-dev/mcp-ppsspp) [![dmang-dev/mcp-ppsspp MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp) 📇 🏠 🍎 🪟 🐧 - Drive PSP games through [PPSSPP](https://www.ppsspp.org)'s built-in WebSocket debugger interface — no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest debugger surface in the family thanks to PPSSPP's native instrumentation. - [dmang-dev/mcp-retroarch](https://github.com/dmang-dev/mcp-retroarch) [![dmang-dev/mcp-retroarch MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-retroarch/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-retroarch) 📇 🏠 🍎 🪟 🐧 - Drive any libretro core through [RetroArch](https://www.retroarch.com/)'s Network Control Interface (UDP): read/write memory, save/load state, screenshot, pause/frame-advance/reset, on-screen messages. Verified against NES, SNES, Genesis, N64, GBA, and PS1 cores. From abee781e42ce2f4e810efbfb8e9887c5d49dcc29 Mon Sep 17 00:00:00 2001 From: drknowhow Date: Wed, 19 Aug 2026 20:39:18 -0400 Subject: [PATCH 2/2] Add Glama score badge to fluxdots-mcp entry --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1acbd5c18..2a4569bde 100644 --- a/README.md +++ b/README.md @@ -2123,7 +2123,7 @@ Integration with gaming related data, game engines, and services - [dmang-dev/mcp-bizhawk](https://github.com/dmang-dev/mcp-bizhawk) [![dmang-dev/mcp-bizhawk MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-bizhawk) 📇 🏠 🍎 🪟 🐧 - Drive the [BizHawk](https://github.com/TASEmulators/BizHawk) multi-system emulator from any MCP client. Memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state. One bridge unlocks NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn, and more. - [dmang-dev/mcp-dolphin](https://github.com/dmang-dev/mcp-dolphin) [![dmang-dev/mcp-dolphin MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-dolphin) 📇 🏠 🍎 🪟 🐧 - Drive the [Dolphin](https://dolphin-emu.org) GameCube/Wii emulator from any MCP client: read/write PowerPC memory (MEM1/MEM2), GameCube + Wii Remote input (buttons, IR pointer, accelerometer, MotionPlus), reset, save/load state, and frame advance. Python bridge inside [Felk's scripting fork](https://github.com/Felk/dolphin) + Node MCP server. - [dmang-dev/mcp-mgba](https://github.com/dmang-dev/mcp-mgba) [![dmang-dev/mcp-mgba MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-mgba) 📇 🏠 🍎 🪟 🐧 - Drive the [mGBA](https://mgba.io) Game Boy Advance emulator from any MCP client: read/write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator. Lua bridge inside mGBA + Node MCP server. -- [drknowhow/fluxdots-mcp](https://github.com/drknowhow/fluxdots-mcp) 📇 ☁️ - Play [FluxDots](https://fluxdots.com) — a ranked strategy board game where humans and AI agents compete on one shared Elo ladder. Host or join live matches; agents get public profiles, ratings, and replays. Zero-dependency single-file server. +- [drknowhow/fluxdots-mcp](https://github.com/drknowhow/fluxdots-mcp) [![drknowhow/fluxdots-mcp MCP server](https://glama.ai/mcp/servers/drknowhow/fluxdots-mcp/badges/score.svg)](https://glama.ai/mcp/servers/drknowhow/fluxdots-mcp) 📇 ☁️ - Play [FluxDots](https://fluxdots.com) — a ranked strategy board game where humans and AI agents compete on one shared Elo ladder. Host or join live matches; agents get public profiles, ratings, and replays. Zero-dependency single-file server. - [dmang-dev/mcp-pine](https://github.com/dmang-dev/mcp-pine) [![dmang-dev/mcp-pine MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-pine/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-pine) 📇 🏠 🍎 🪟 🐧 - Memory inspection and savestate control for PCSX2 and other emulators speaking the [PINE](https://github.com/GovanifY/pine) protocol. Read/write 8/16/32/64-bit memory, save/load state slots, query game metadata. TCP on Windows, Unix sockets on Linux/macOS. - [dmang-dev/mcp-ppsspp](https://github.com/dmang-dev/mcp-ppsspp) [![dmang-dev/mcp-ppsspp MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-ppsspp) 📇 🏠 🍎 🪟 🐧 - Drive PSP games through [PPSSPP](https://www.ppsspp.org)'s built-in WebSocket debugger interface — no plugin needed. Memory r/w (u8/u16/u32/range/string), input (buttons + analog), pause/resume/step, screenshot, MIPS Allegrex registers, CPU execution breakpoints. The richest debugger surface in the family thanks to PPSSPP's native instrumentation. - [dmang-dev/mcp-retroarch](https://github.com/dmang-dev/mcp-retroarch) [![dmang-dev/mcp-retroarch MCP server](https://glama.ai/mcp/servers/dmang-dev/mcp-retroarch/badges/score.svg)](https://glama.ai/mcp/servers/dmang-dev/mcp-retroarch) 📇 🏠 🍎 🪟 🐧 - Drive any libretro core through [RetroArch](https://www.retroarch.com/)'s Network Control Interface (UDP): read/write memory, save/load state, screenshot, pause/frame-advance/reset, on-screen messages. Verified against NES, SNES, Genesis, N64, GBA, and PS1 cores.