Show "by @handle" on each canvas extension card and in the details
modal, linking to the contributor's GitHub profile. Author metadata
lives in each extension's canvas.json (and external.json for external
extensions), where the rest of the canvas metadata is stored.
- Store author {name, url} in canvas.json / external.json
- Read author from canvas.json in the website data generator and emit
it to extensions.json
- Render the GitHub @handle, derived from the profile URL, as the link
text, with the contributor's name as the link title
- Escape the sanitized author URL before interpolating it into href
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Agent Arcade Canvas
A GitHub Copilot canvas that opens a retro arcade in the side panel. It serves the built Agent Arcade Phaser frontend and lets either the user or the agent switch between five mini-games.
Games
- Alien Onslaught — Space Invaders-style arcade action with marching aliens, shields, and mystery ships.
- Cosmic Rocks — Asteroids-style vector shooter with thrust physics and splitting asteroids.
- Galaxy Blaster — Galaga-style space shooter with formation enemies, attack patterns, and dual-shot power-up.
- Ninja Runner — Classic platformer with double jumps, power-ups, warp pipes, and enemies.
- Planet Guardian — Defender-style side-scrolling shooter with humanoid rescues and six enemy types.
Files
extension.mjs— canvas declaration, loopback game server, static asset handling, and agent actions.game/— compiled Phaser game frontend served inside the canvas.assets/— game sprites, sounds, app icon, andpreview.pngfor the extensions gallery.package.json— declares the Copilot SDK dependency and ESM entry point.copilot-extension.json— Copilot extension name/version metadata.canvas.json— Awesome Copilot gallery metadata.
Prerequisites
- Node.js 20.19 or newer because the Copilot SDK requires
node ^20.19.0 || >=22.12.0. - The GitHub Copilot app canvas / UI-extensions experiment enabled.
Install
Drop this folder at ~/.copilot/extensions/arcade-canvas/ for user scope, or in a repository at .github/extensions/arcade-canvas/ for project scope. Then install dependencies from inside the copied folder:
# User scope
cd ~/.copilot/extensions/arcade-canvas
# Or project scope, from the repository root
cd .github/extensions/arcade-canvas
npm install
Reload extensions in the GitHub Copilot app, then open the arcade-canvas canvas. The canvas accepts an optional defaultGame input with one of these keys: cosmic-rocks, alien-onslaught, galaxy-blaster, ninja-runner, or defender.
Agent actions
list_games— list available mini-games and the currently selected game.select_game { gameKey }— switch the open arcade canvas to a specific mini-game.restart_game— reload the open arcade canvas to restart the current game.
Development
In the Agent Arcade repository, rebuild the committed canvas bundle after frontend or asset changes:
npm run build:canvas
That command builds the frontend, copies dist/game into game/, copies dist/assets into assets/, writes assets/preview.png for the Awesome Copilot gallery, and bundles assets/canvas-background.webp for the canvas-only space backdrop.
Credits
- Sprite assets: Simple Platformer 16 by JuhoSprite.
- Space shooter assets: Space Shooter Redux by Kenney.nl.
- Galaga-style game mechanics: WesleyEdwards/galaga by Wesley Edwards.
- Asteroids-style game mechanics: phaser3-typescript by digitsensitive.
- Defender-style game mechanics and sound effects: OpenDefender by mkinney.
- Retro game sound effects: "Retro game sound effects" by Vircon32 (Carra), published at OpenGameArt under CC-BY 4.0.
- Thanks to John Papa for his Alien Onslaught game PR.
- Thanks to Shayne Boyer for the initial PR to get Agent Arcade running in the GitHub App canvas.