* Add flight-map-canvas extension
A canvas port of the Flight Map VSCode extension: a first-person
satellite terrain map flown with flight simulator controls, for
session breaks while an agent works.
The simulator under game/ is copied verbatim from the source
extension's media/ folder. That page already reached its host through
one seam - an acquireVsCodeApi() object and a placeholder in its head -
so extension.mjs fills that seam for the canvas: a loopback server that
injects a policy, the render configuration, and a shim translating
Server-Sent Events into the messages the page already handles.
Two agent actions: fly_to sends the flight to a capital, a geocoded
city, or a raw lat/lng, and picks a random capital when called with no
input; report_job shows the current job step under the HUD.
Adds the vendored three.min.js to the codespell skip list, matching the
existing entry for arcade-canvas's phaser.min.js.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Apply suggestions from code review
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Co-authored-by: Claude Opus 5 <noreply@anthropic.com>