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docs: document Copilot CLI v1.0.84 command restructuring, Vim mode GA, and GPT-6 Astra
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -379,10 +379,14 @@ copilot skill list # list all currently loaded skills
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copilot skill add ./my-skill/ # add a skill from a local directory
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copilot skill add https://example.com/skill.zip # add a skill from a URL
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copilot skill remove my-skill # remove an installed skill by name
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copilot skill enable my-skill # re-enable a disabled skill (v1.0.84+)
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copilot skill disable my-skill # disable a skill without removing it (v1.0.84+)
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```
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You can also run `/skill` (or the existing `/skills`) inside an interactive session to see what's loaded. The `copilot skill` subcommand is the recommended way to install skills that aren't packaged inside a plugin.
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> **Command restructuring (v1.0.84+)**: `copilot skill add [--project]` replaces the older `copilot plugins install --skill [--scope project]` syntax — the `--scope` spelling is gone. Enabling and disabling a skill now happens directly on `copilot skill enable`/`disable` instead of the retired cross-kind `copilot plugins enable/disable --skill`.
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**Q: How are skills different from prompts?**
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A: Skills replace the older prompt file (`*.prompt.md`) format. Skills offer agent discovery (prompts were manual-only), bundled assets (prompts were single files), and cross-platform portability via the Agent Skills specification. If you have existing prompts, consider migrating them to skills.
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